Ghostbusters wii game rating




















Smoothe controls, coupled with Ghostbusters-esque humor makes Ghostbusters wholly satisfying to sit with a friend and play. Co-op elements ran strong through the entire game, leaving me wondering how the other versions ever passed without story-based co-op! Ghostbusters is much more enjoyable than I expected. The campaign is the same for single and partner play, though the game feels designed around the multiplayer elements, which is excellent.

Puzzles throughout the game are much more enjoyable when you use teamwork to accomplish the required tasks. New York is in danger as all of the old ghosts come back to haunt familiar locations from the original Ghostbusters films. Familiar faces such as Mr. Staypuft will be test subjects for your new toys, and names like Gozor will perk up the ears of any fan of the series.

The story and dialog is identical across all versions of the game, so if you've played one version you know exactly what's happening. Artistically the game has more of a stylized cartoon feel to it without betraying the original image of the characters or ghosts.

This style is done in such a way that kids and adults will both enjoy, perfect for the Wii console itself. Your character can be male or female, and your co-op partner through the story will be the opposite.

Who ya gonna call? With Manhattan overrun again by supernatural creatures, take on the role of a new recruit joining the famous Ghostbusters team. Equipped with a variety of unique equipment and gadgets, hunt, fight, and wrangle a wide range of ghosts in an all-new battle to save New York City from its latest paranormal plague.

User Ratings. Your Score. More statistics and details. When characters pop up in cutscenes, there blurring and slowdown as well — and that's really disappointing because the movies have such a nice shot at looking good with the cartoon graphics.

In-game, things only look decent as you run your character around with the guys. The PSP analog nub moves you and the PSP face buttons move your crosshairs on the screen — it's like just about every third-person shooter you've played on Sony's handheld.

The D-pad busts out your PKE meter so that you can scan ghouls for the Ghostbusters database, hurl traps, and cycle your Proton Pack's firing modes. Yes, rather than just be limited to the orange and blue laser flying out of your neutrona wand, your rookie Ghostbuster is going to be able to blow slime, fire a shotgun-like shock blast of dark matter, and send out a concentrated burst of particles known as a Boson Dart.

These different devices will be key to taking out foes such Slimer, the Stay Puft Marshmallow Man, and a slew of new evils. Trouble is, none of this is all that exciting on the PSP. Over on the Wii, which is where this game started before being ported to the PS2 before being ported here, you'd need to flick your Wii-mote in a given direction when you were wrangling ghosts.

This was you slamming them into walls to wear them down. Here, you just tap whatever face button direction pops up on the screen. It's super-easy and not ever engaging. Similarly, there seems to be some automatic lock-on when shooting at ghosts, and that kind of makes the whole experience a bit too simple.



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