Free sim city 2000 downloads for pc




















The main difficulty of the game is to ensure communication between all aspects of the life of the settlement and finding a balance between economic prosperity and meeting the needs of the inhabitants. The features of the fifth part is the introduction of a multiplayer mode and a clear limitation of the available resources. The creation of large projects, the exchange and even the joint ownership of electrical grids - the interaction between player-neighbors makes the life of the city much easier and brings variety to the gameplay.

And the achievements of a particular region are assessed by a global ranking. The start of the game begins with the choice of one of 14 ready-made maps, on each of which up to ten areas are available for a new project.

In the city itself, there are probably three main district specifications - commerce, residential areas and industry. Another new addition in SimCity is the query tool. Using the query tool on tiles reveals information such as structure name and type, altitude, and land value. Certain tiles also display additional information; power plants, for example, display the percentage of power being consumed when queried, and querying roads displays the amount of traffic on that tile.

Querying a library and selecting "Ruminate" displays an essay written by Neil Gaiman. Graphics were added for buildings under construction in the residential, commercial, and industrial zones, as well as darkened buildings depicting abandoned buildings as a result of urban decay. Download Certified Similar to 6.

SimCity Download. Last updated:. March 11, User rating:. Gameplay New types of facilities include prisons, schools, libraries, museums, marinas, hospitals and arcologies.

They dont really have any kind of edge that makes them addictive. Yet another is Sim Ant, in which you control an ant colony in a garden, fighting off rival colonies before launching a raid on the house. Strange indeed, but not without interest. The idea behind Sim City is simple but captivating: you take over and develop an expanse of land, hoping, in your role as Mayor, to transform it from an inconsequential village into the nations capital.

Starting with a budget fixed at a sum dependant on the difficulty level you select , you try to build and lay out a good balance of residential, commercial and industrial areas, linking them with roads and railways, and ensuring a good supply of electricity. Raising funds by taxation, you try to battle with the likes of pollution, crime and traffic congestion, while ensuring your town becomes an attractive place to live, thus attracting more people, increasing the revenue from your taxes Get it wrong and the population will start by being annoyed, and end up simply moving elsewhere.

As well as the economical and logistical problems there are the disasters to contend with: fires, floods, plane crashes, whirlwinds and even rampaging monsters will do their utmost to destroy your good work, making you spend on repairs the money you were saving up for a sports stadium or a park. All very dull sounding, but its extremely addictive. Its one of those games where you suddenly look up at 2am with a cold cup of tea next to you that you made four hours ago.

And so to the new version Youre still the Mayor of a patch of mud that you would like to do an Eliza Doolittle to. You still build things, demolish things, battle against all the same misfortunes and delight at the same triumphs, in the hope of finally making it big. Absolutely everything, from the gameplay and the options to the level of complexity its about five million times more complicated. But by far the most obvious enhancement is the view of the land youre developing.

All that top-down plan-view stuff has gone right out the window. Its all rendered in sumptuous three dimensional colour vga graphics. You have proper hills and valleys and you can raise and lower it yourself, Populous-style. To allow for the fact that things will be hidden from your view behind the lush graphics, its rotatable through degrees in 90 degree steps.

The graphical detail has improved tenfold: there are lights on airport runways, little street lamps and mini stop-signs at road junctions. The planes and helicopters even have shadows. Theres a far wider range of buildings and facilities, including prisons, schools, universities, marinas and libraries. You can allocate high and low density residential, commercial and industrial zones, with irregularly shaped boundaries.

There are new and different objectives and more vital statistics. The latter are key areas in which you must be successful: no longer is it sufficient merely to keep down crime, traffic jams, taxes and pollution. Education is now high on the list of priorities.

No longer is it enough to merely make sure each home has power: water must now be provided to all, via pumping stations, desalinisation plants, water treatment works, storage areas and a whole network of pipes.

Larger buildings are erected complete with their own pipes already laid beneath the ground: you have to link everything up and provide the pumps to get it all circulating. Yes, there is an underground view. The facility for the existence of road tunnels doesnt make underground planning any simpler.

Alternatively, of course, you could build one and under fund it, generating an extremely poor, unsafe and unreliable service; driving people back into their cars and boosting lead poisoning related deaths in the under fives.

And there are whole new ways to provide power to the people, including wind, solar, hydro-electric, gas and oil power. There are new real scenarios for you to play the original had these too - San Francisco earthquakes, Hamburg bombing raids, Tokyo monster attacks, etc. There are also more refined methods of keeping track of the citys budget, land value and industries, and the populations age, health and level of education.

All in all, it looks as if this is going to be a bit of a belter when its finally released, another in the fine tradition of games that wreck homes, relationships and careers. Budgets have got a lot more complicated than they were when I was a boy, I can tell you.

Budgeting is now split into several areas, all of which can have differing amounts of expenditure. Each area will usually give you advice if you click on the appropriate question mark bubble. Each also has a book icon next to it, which gives you more detailed information and finer control over their budgets. For example, Education allows you to separate the funding for schools and colleges. Transit separates funding for roads, rail, power wires, subways, sewers, bridges and tunnels.

Property Taxes allows you to distinguish between taxes on residential, commercial and industrial property. Finances even allows you to issue Bonds, which is a bit scary. The most interesting option, though, is the Community Programs or programmes, as I prefer to say. This makes it possible for you to fine tune the policies by which you run the city with special public programmes; some may be popular and some unpopular, but its up to you to decide if the city needs it.

There are four specific areas and one general. Finance allows you to add a one percent sales tax and one percent income tax; you may also legalise gambling in your city and introduce metered parking. Education programmes include the introduction of anti-drug and pro-reading campaigns, and also CPR training and water safety programmes.

Under Safety and Health are the options to introduce neighbourhood watch schemes, a volunteer fire department, a public smoking ban and shelters for the homeless. In addition, you can go all un-American and initiate free health clinics. Promotional endeavours include advertising for tourism and business purposes; promoting a sister city and an annual carnival.

General areas of civic improvement include the introduction of car-pool lanes, nuclear-free zones and toxic waste testing. The cost of all the programmes youre currently running is detailed below, and in your annual budget report.

You know it's a classic, I know it's a classic; we all know it's a classic. This mega-hit for the PC and Mac has recently graced the Saturn with its greatness and has now found the time to do a similar number for the PlayStation.

If you don't already know about this game, then you're way beyond help. Sim City is one title in a catalogue of building sims that allow you to generate your own living community.

Zone out living and commercial areas; build parks and schools; set up police precincts and construct sports stadia--it's all here. Sim City for the PlayStation resembles its home-computer counterpart in every respect. The graphics aren't as clear as they could be in this day and age, but they more than suffice in creativity and detail. Ease-of-play is also maintained, permitting the user to play with either the normal controller or mouse.

The only downside to this game is that, like Doom, it's slowly becoming outdated and is in need of an infusion of new blood.



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